From 4a7d254c3853cca273c156592e90e64699e76be6 Mon Sep 17 00:00:00 2001 From: Zacharias Date: Fri, 28 Feb 2025 21:20:10 +0100 Subject: [PATCH] Removed old file (Apperently that wasent staged?) --- Partical Infustion/Ice Infustion | 18 ------------------ 1 file changed, 18 deletions(-) delete mode 100644 Partical Infustion/Ice Infustion diff --git a/Partical Infustion/Ice Infustion b/Partical Infustion/Ice Infustion deleted file mode 100644 index 13176f7..0000000 --- a/Partical Infustion/Ice Infustion +++ /dev/null @@ -1,18 +0,0 @@ -# Ice Infustion - -This Infusion is attuned to a single player. If stolen, bought, or otherwise acquired by someone else, it becomes useless. - -## Abilities -| Ability | Cooldown | Effect | -| ------- | -------- | ------ | -| Ice of Dawn | 1 turn | Adds 1d4 Cold damage to next attack, If it hits the ground in a 10ft radius freezes over and becomes difficult terrain for 1d8 turns for evryone except you. If in a slanted area on each turn an affected creature needs to succedes a DC 14 Athletics check on a fail you slide 2ft down hill, on success you get disadvantage on checks invloving movment | -| Icecles | 2 turns | Shots 1d4 Icecles that deels 1d2+REM Cold damage
Make one Ranged Attack roll for each Icecles | -| Avalanche | once per short rest | A massive avalage around you,
- Target any number of creatures within a 10ft radius
- Each creatures in a 10ft radius around you needs to make an **Athletics Saving throw (DC 8+REM+Proficency+SD[Size Dificulty])** for targets **(DC 4+REM+Proficency+SD)** for evryone else
- On success: the terrain becomes dificult for the rest of combat, and each creature gets 2 **Cold Particals each turn**
- On failure: Thay are *sweap away* up to **100ft** (or untill hitting an obstical) in a direction of your choice, and take **3d8+5 Cold damage**, and must make a **DC (10+REM+Proficency+SD) Athletics saving throw**. On failure, that are *burried in the snow for 2d10 rounds*, becomes Paralyzed and gets *2 Cold Particles per turn*. That can make a **STR saving throw DC (10+REM+Proficency+SD) ignoring the Paralyzed effect. On success thay get unburried and are no longer Paralyzed.
- Huge creatures: If a **Huge** creature succeeds it's saving thow, all smaller creatures direcly behind them (within a *2ft wide, 10ft long line*) automatically succed. If the creature is Gargantuan, the line is increases to **5ft wide and 15ft long** | -| f | b | d | - -## Item Specifications -| Key | Value | -| - | - | -| Weight | 0.2lb | -| Cost | 20 GP | -| Looks | A crystalline facet with a blue snowflake design on a light blue background. |