From 5b302a5aaff87fda67d1b17c6db0b9e4594b0170 Mon Sep 17 00:00:00 2001 From: Zacharias Date: Fri, 28 Feb 2025 21:19:35 +0100 Subject: [PATCH] Fixed file ending --- Partical Infustion/Ice Infustion.md | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 Partical Infustion/Ice Infustion.md diff --git a/Partical Infustion/Ice Infustion.md b/Partical Infustion/Ice Infustion.md new file mode 100644 index 0000000..13176f7 --- /dev/null +++ b/Partical Infustion/Ice Infustion.md @@ -0,0 +1,18 @@ +# Ice Infustion + +This Infusion is attuned to a single player. If stolen, bought, or otherwise acquired by someone else, it becomes useless. + +## Abilities +| Ability | Cooldown | Effect | +| ------- | -------- | ------ | +| Ice of Dawn | 1 turn | Adds 1d4 Cold damage to next attack, If it hits the ground in a 10ft radius freezes over and becomes difficult terrain for 1d8 turns for evryone except you. If in a slanted area on each turn an affected creature needs to succedes a DC 14 Athletics check on a fail you slide 2ft down hill, on success you get disadvantage on checks invloving movment | +| Icecles | 2 turns | Shots 1d4 Icecles that deels 1d2+REM Cold damage
Make one Ranged Attack roll for each Icecles | +| Avalanche | once per short rest | A massive avalage around you,
- Target any number of creatures within a 10ft radius
- Each creatures in a 10ft radius around you needs to make an **Athletics Saving throw (DC 8+REM+Proficency+SD[Size Dificulty])** for targets **(DC 4+REM+Proficency+SD)** for evryone else
- On success: the terrain becomes dificult for the rest of combat, and each creature gets 2 **Cold Particals each turn**
- On failure: Thay are *sweap away* up to **100ft** (or untill hitting an obstical) in a direction of your choice, and take **3d8+5 Cold damage**, and must make a **DC (10+REM+Proficency+SD) Athletics saving throw**. On failure, that are *burried in the snow for 2d10 rounds*, becomes Paralyzed and gets *2 Cold Particles per turn*. That can make a **STR saving throw DC (10+REM+Proficency+SD) ignoring the Paralyzed effect. On success thay get unburried and are no longer Paralyzed.
- Huge creatures: If a **Huge** creature succeeds it's saving thow, all smaller creatures direcly behind them (within a *2ft wide, 10ft long line*) automatically succed. If the creature is Gargantuan, the line is increases to **5ft wide and 15ft long** | +| f | b | d | + +## Item Specifications +| Key | Value | +| - | - | +| Weight | 0.2lb | +| Cost | 20 GP | +| Looks | A crystalline facet with a blue snowflake design on a light blue background. |