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+# Ice Infustion
+
+This Infusion is attuned to a single player. If stolen, bought, or otherwise acquired by someone else, it becomes useless.
+
+## Abilities
+| Ability | Cooldown | Effect |
+| ------- | -------- | ------ |
+| Ice of Dawn | 1 turn | Adds 1d4 Cold damage to next attack, If it hits the ground in a 10ft radius freezes over and becomes difficult terrain for 1d8 turns for evryone except you. If in a slanted area on each turn an affected creature needs to succedes a DC 14 Athletics check on a fail you slide 2ft down hill, on success you get disadvantage on checks invloving movment |
+| Icecles | 2 turns | Shots 1d4 Icecles that deels 1d2+REM Cold damage
Make one Ranged Attack roll for each Icecles |
+| Avalanche | once per short rest | A massive avalage around you,
- Target any number of creatures within a 10ft radius
- Each creatures in a 10ft radius around you needs to make an **Athletics Saving throw (DC 8+REM+Proficency+SD[Size Dificulty])** for targets **(DC 4+REM+Proficency+SD)** for evryone else
- On success: the terrain becomes dificult for the rest of combat, and each creature gets 2 **Cold Particals each turn**
- On failure: Thay are *sweap away* up to **100ft** (or untill hitting an obstical) in a direction of your choice, and take **3d8+5 Cold damage**, and must make a **DC (10+REM+Proficency+SD) Athletics saving throw**. On failure, that are *burried in the snow for 2d10 rounds*, becomes Paralyzed and gets *2 Cold Particles per turn*. That can make a **STR saving throw DC (10+REM+Proficency+SD) ignoring the Paralyzed effect. On success thay get unburried and are no longer Paralyzed.
- Huge creatures: If a **Huge** creature succeeds it's saving thow, all smaller creatures direcly behind them (within a *2ft wide, 10ft long line*) automatically succed. If the creature is Gargantuan, the line is increases to **5ft wide and 15ft long** |
+| f | b | d |
+
+## Item Specifications
+| Key | Value |
+| - | - |
+| Weight | 0.2lb |
+| Cost | 20 GP |
+| Looks | A crystalline facet with a blue snowflake design on a light blue background. |
diff --git a/README.md b/README.md
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+# Genshin DND Homebrew
+
+This is a homebrew for *Dungeons & Dragons* 5th Edition (2024 rulings) that integrates elements from *Genshin Impact*.
+
+## This homebrew contains
+- Base-System:
+A framework for integrating *Genshin Impact* mechanics into D&D 5e.
+ - Examples are
+ - Translation/Interpriation Table for *Genshin Impact* Elements to D&D 5e Damage Types
+- Partical Infustions(Visions)
+This homebrew adapts *Genshin Impact's* [Visions](https://genshin-impact.fandom.com/wiki/Vision) into a more flexible system for D&D, This provides an alternativ
+ - Dungeon Masters (DMs) are encuraged to creature custon Partical Infustions for there players when posible
+ - For those who lack time or prefer a ready-made option, pre-made Partical Infustions are included
+- Creatures
+This section contains stat blocks for various *Genshin Impact* enemies, though it does not cover evry creature from the game
+- A campain setting
+A base campaign setting inspired by *Genshin Impact*, including notable NPCs adapted from the game to help lay the groundwork for a *Genshin Impact*-themed D&D adventure
+
+
+## Credit
+I am not affiliated with *Genshin Impact*, miHoYo, HoYoverse, COGNOSPHERE PTE. LTD., Wizards of the Coast, or Hasbro.
+This is a fan-made homebrew project combining elements from Genshin Impact and D&D out of passion for both games.
+
+For reference material, check out:
+- The Genshin Impact Fandom Wiki
+- Various D&D sourcebooks
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