From f48a4aaf6cbaec3b2f174bb3f7ea038a52ec22c9 Mon Sep 17 00:00:00 2001 From: Zacharias Date: Wed, 9 Oct 2024 10:08:18 +0200 Subject: [PATCH] Added documentation for resourcepack --- resourcepack.md | 78 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100644 resourcepack.md diff --git a/resourcepack.md b/resourcepack.md new file mode 100644 index 0000000..2141324 --- /dev/null +++ b/resourcepack.md @@ -0,0 +1,78 @@ +# Speedometer resourcepack setup +This guide explains how to set up a speedometer resource pack for Minecraft, including file structure and configuration options. + +## Supported versions +This feature is supported in +- Speedometer 6.2 and forwards +- Minecraft 1.21.x and forward + +## `pack.mcmeta` +The mcmeta file has no differences just make sure it's a valid pack_format for the version +- 1.21.x: `"pack_format": 34` + +## File Locations +So the speedometer is built upon 2 main things +- speedometer.json +- speedometer.png *this is a placeholder name* + +There is also the optional of +- pointer.png *this is a placeholder name* + +resource pack tree +``` +base +├── assets +│ └── speedometer # Referred to as a "module" in this documentation +│ ├── models +│ │ └── speedometer.json +│ ├── textures +│ │ ├── speedometer.png +│ │ └── pointer.png +├── pack.mcmeta +└── pack.png +``` + +## `speedometer.json` example *Standard speedometer.json file* +``` +{ + "background": "speedometer:meter/speedometer.png", + "start": -45, + "end": 225, + "maxSpeed": 120, + "overflow": true, + "pointer": { + "color": "#b00219", + "length": 50, + "start": "center" + }, + "scale": 1, + "name": "Full cycle style" +} +``` + +### Explanation of values +- background + The file speedometer.png is located in the meter subdirectory of the textures folder, inside the speedometer module of your resource pack.
+ This can also have the value `minecraft:meter/speedometer.png` and it would instead point to the same location inside the `minecraft` module. +- start + The angle in degrees where the pointer is pointing at when the speed is 0. *This value has the 0 value of ether the `pointer/image` or to the right of `pointer/start`* +- end + The angle in degrees where the pointer is pointing when `maxSpeed` is reached. *Same base value as `start`* +- maxSpeed + This value defines the maximum speed the speedometer will display. You can interpret this as blocks per second (b/s), kilometers per hour (km/h), or miles per hour (mph), depending on how you're measuring the in-game speed. +- overflow + This boolean is false if the pointer locks at the `end` angle when the speed exceeds `maxSpeed`. +- pointer + This defines properties of the pointer. + - color *not required, but if not present then `ìmage` most be* + The color value should be a hexadecimal RGB code, e.g., #b00219, where # is followed by six characters representing red, green, and blue values (00-FF for each component). + - length *not required if `image` is not defined* + The length in picture based on the original size of the background. + - start + The start parameter defines where the pointer begins. You can use predefined strings (center, left, right) or specify a custom position using the format (x, y), where x and y are the coordinates. Alternatively, you can define an object with x and y keys to set exact positions. + - image + This defines the scaling factor for speed. The actual speed is calculated as baseSpeed^scale, where the base speed is raised to the power of the scale. +- scale + The scale of how to modify the speed as a power, this is the speed that `maxSpeed` is based of. the way the speed passed to `maxSpeed` is calculated is `baseSpeed^scale`. +- name + A string that is the name of this speedometer. *This is just used to send a log message about the speedometer* \ No newline at end of file