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# Ice Infustion
This Infusion is attuned to a single player. If stolen, bought, or otherwise acquired by someone else, it becomes useless.
## Abilities
| Ability | Cooldown | Effect |
| ------- | -------- | ------ |
| Ice of Dawn | 1 turn | Adds 1d4 Cold damage to next attack, If it hits the ground in a 10ft radius freezes over and becomes difficult terrain for 1d8 turns for evryone except you. If in a slanted area on each turn an affected creature needs to succedes a DC 14 Athletics check on a fail you slide 2ft down hill, on success you get disadvantage on checks invloving movment |
| Icecles | 2 turns | Shots 1d4 Icecles that deels 1d2+REM Cold damage<br>Make one Ranged Attack roll for each Icecles |
| Avalanche | once per short rest | A massive avalage around you,<br>- Target any number of creatures within a 10ft radius<br>- Each creatures in a 10ft radius around you needs to make an **Athletics Saving throw (DC 8+REM+Proficency+SD[Size Dificulty])** for targets **(DC 4+REM+Proficency+SD)** for evryone else<br>- On success: the terrain becomes dificult for the rest of combat, and each creature gets 2 **Cold Particals each turn**<br>- On failure: Thay are *sweap away* up to **100ft** (or untill hitting an obstical) in a direction of your choice, and take **3d8+5 Cold damage**, and must make a **DC (10+REM+Proficency+SD) Athletics saving throw**. On failure, that are *burried in the snow for 2d10 rounds*, becomes Paralyzed and gets *2 Cold Particles per turn*. That can make a **STR saving throw DC (10+REM+Proficency+SD) ignoring the Paralyzed effect. On success thay get unburried and are no longer Paralyzed.<br>- Huge creatures: If a **Huge** creature succeeds it's saving thow, all smaller creatures direcly behind them (within a *2ft wide, 10ft long line*) automatically succed. If the creature is Gargantuan, the line is increases to **5ft wide and 15ft long** |
| f | b | d |
## Item Specifications
| Key | Value |
| - | - |
| Weight | 0.2lb |
| Cost | 20 GP |
| Looks | A crystalline facet with a blue snowflake design on a light blue background. |

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# Genshin DND Homebrew
This is a homebrew for *Dungeons & Dragons* 5th Edition (2024 rulings) that integrates elements from *Genshin Impact*.
## This homebrew contains
- Base-System:
A framework for integrating *Genshin Impact* mechanics into D&D 5e.
- Examples are
- Translation/Interpriation Table for *Genshin Impact* Elements to D&D 5e Damage Types
- Partical Infustions(Visions)
This homebrew adapts *Genshin Impact's* [Visions](https://genshin-impact.fandom.com/wiki/Vision) into a more flexible system for D&D, This provides an alternativ
- Dungeon Masters (DMs) are encuraged to creature custon Partical Infustions for there players when posible
- For those who lack time or prefer a ready-made option, pre-made Partical Infustions are included
- Creatures
This section contains stat blocks for various *Genshin Impact* enemies, though it does not cover evry creature from the game
- A campain setting
A base campaign setting inspired by *Genshin Impact*, including notable NPCs adapted from the game to help lay the groundwork for a *Genshin Impact*-themed D&D adventure
## Credit
I am not affiliated with *Genshin Impact*, miHoYo, HoYoverse, COGNOSPHERE PTE. LTD., Wizards of the Coast, or Hasbro.
This is a fan-made homebrew project combining elements from Genshin Impact and D&D out of passion for both games.
For reference material, check out:
- The Genshin Impact Fandom Wiki
- Various D&D sourcebooks