2.0 KiB
2.0 KiB
Ice Infustion
This Infusion is attuned to a single player. If stolen, bought, or otherwise acquired by someone else, it becomes useless.
Abilities
| Ability | Cooldown | Effect |
|---|---|---|
| Ice of Dawn | 1 turn | Adds 1d4 Cold damage to next attack, If it hits the ground in a 10ft radius freezes over and becomes difficult terrain for 1d8 turns for evryone except you. If in a slanted area on each turn an affected creature needs to succedes a DC 14 Athletics check on a fail you slide 2ft down hill, on success you get disadvantage on checks invloving movment |
| Icecles | 2 turns | Shots 1d4 Icecles that deels 1d2+REM Cold damage Make one Ranged Attack roll for each Icecles |
| Avalanche | once per short rest | A massive avalage around you, - Target any number of creatures within a 10ft radius - Each creatures in a 10ft radius around you needs to make an Athletics Saving throw (DC 8+REM+Proficency+SD[Size Dificulty]) for targets (DC 4+REM+Proficency+SD) for evryone else - On success: the terrain becomes dificult for the rest of combat, and each creature gets 2 Cold Particals each turn - On failure: Thay are sweap away up to 100ft (or untill hitting an obstical) in a direction of your choice, and take 3d8+5 Cold damage, and must make a DC (10+REM+Proficency+SD) Athletics saving throw. On failure, that are burried in the snow for 2d10 rounds, becomes Paralyzed and gets 2 Cold Particles per turn. That can make a **STR saving throw DC (10+REM+Proficency+SD) ignoring the Paralyzed effect. On success thay get unburried and are no longer Paralyzed. - Huge creatures: If a Huge creature succeeds it's saving thow, all smaller creatures direcly behind them (within a 2ft wide, 10ft long line) automatically succed. If the creature is Gargantuan, the line is increases to 5ft wide and 15ft long |
| f | b | d |
Item Specifications
| Key | Value |
|---|---|
| Weight | 0.2lb |
| Cost | 20 GP |
| Looks | A crystalline facet with a blue snowflake design on a light blue background. |