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Genshin-DND-Homebrew/Partical Infustion/Ice Infustion.md
2025-02-28 21:19:35 +01:00

2.0 KiB

Ice Infustion

This Infusion is attuned to a single player. If stolen, bought, or otherwise acquired by someone else, it becomes useless.

Abilities

Ability Cooldown Effect
Ice of Dawn 1 turn Adds 1d4 Cold damage to next attack, If it hits the ground in a 10ft radius freezes over and becomes difficult terrain for 1d8 turns for evryone except you. If in a slanted area on each turn an affected creature needs to succedes a DC 14 Athletics check on a fail you slide 2ft down hill, on success you get disadvantage on checks invloving movment
Icecles 2 turns Shots 1d4 Icecles that deels 1d2+REM Cold damage
Make one Ranged Attack roll for each Icecles
Avalanche once per short rest A massive avalage around you,
- Target any number of creatures within a 10ft radius
- Each creatures in a 10ft radius around you needs to make an Athletics Saving throw (DC 8+REM+Proficency+SD[Size Dificulty]) for targets (DC 4+REM+Proficency+SD) for evryone else
- On success: the terrain becomes dificult for the rest of combat, and each creature gets 2 Cold Particals each turn
- On failure: Thay are sweap away up to 100ft (or untill hitting an obstical) in a direction of your choice, and take 3d8+5 Cold damage, and must make a DC (10+REM+Proficency+SD) Athletics saving throw. On failure, that are burried in the snow for 2d10 rounds, becomes Paralyzed and gets 2 Cold Particles per turn. That can make a **STR saving throw DC (10+REM+Proficency+SD) ignoring the Paralyzed effect. On success thay get unburried and are no longer Paralyzed.
- Huge creatures: If a Huge creature succeeds it's saving thow, all smaller creatures direcly behind them (within a 2ft wide, 10ft long line) automatically succed. If the creature is Gargantuan, the line is increases to 5ft wide and 15ft long
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Item Specifications

Key Value
Weight 0.2lb
Cost 20 GP
Looks A crystalline facet with a blue snowflake design on a light blue background.