Added documentation for resourcepack
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resourcepack.md
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resourcepack.md
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# Speedometer resourcepack setup
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This guide explains how to set up a speedometer resource pack for Minecraft, including file structure and configuration options.
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## Supported versions
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This feature is supported in
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- Speedometer 6.2 and forwards
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- Minecraft 1.21.x and forward
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## `pack.mcmeta`
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The mcmeta file has no differences just make sure it's a valid pack_format for the version
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- 1.21.x: `"pack_format": 34`
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## File Locations
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So the speedometer is built upon 2 main things
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- speedometer.json
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- speedometer.png *this is a placeholder name*
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There is also the optional of
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- pointer.png *this is a placeholder name*
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resource pack tree
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```
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base
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├── assets
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│ └── speedometer # Referred to as a "module" in this documentation
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│ ├── models
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│ │ └── speedometer.json
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│ ├── textures
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│ │ ├── speedometer.png
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│ │ └── pointer.png
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├── pack.mcmeta
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└── pack.png
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```
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## `speedometer.json` example *Standard speedometer.json file*
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```
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{
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"background": "speedometer:meter/speedometer.png",
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"start": -45,
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"end": 225,
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"maxSpeed": 120,
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"overflow": true,
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"pointer": {
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"color": "#b00219",
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"length": 50,
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"start": "center"
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},
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"scale": 1,
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"name": "Full cycle style"
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}
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```
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### Explanation of values
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- background
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The file speedometer.png is located in the meter subdirectory of the textures folder, inside the speedometer module of your resource pack.<br>
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This can also have the value `minecraft:meter/speedometer.png` and it would instead point to the same location inside the `minecraft` module.
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- start
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The angle in degrees where the pointer is pointing at when the speed is 0. *This value has the 0 value of ether the `pointer/image` or to the right of `pointer/start`*
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- end
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The angle in degrees where the pointer is pointing when `maxSpeed` is reached. *Same base value as `start`*
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- maxSpeed
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This value defines the maximum speed the speedometer will display. You can interpret this as blocks per second (b/s), kilometers per hour (km/h), or miles per hour (mph), depending on how you're measuring the in-game speed.
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- overflow
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This boolean is false if the pointer locks at the `end` angle when the speed exceeds `maxSpeed`.
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- pointer
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This defines properties of the pointer.
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- color *not required, but if not present then `ìmage` most be*
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The color value should be a hexadecimal RGB code, e.g., #b00219, where # is followed by six characters representing red, green, and blue values (00-FF for each component).
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- length *not required if `image` is not defined*
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The length in picture based on the original size of the background.
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- start
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The start parameter defines where the pointer begins. You can use predefined strings (center, left, right) or specify a custom position using the format (x, y), where x and y are the coordinates. Alternatively, you can define an object with x and y keys to set exact positions.
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- image
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This defines the scaling factor for speed. The actual speed is calculated as baseSpeed^scale, where the base speed is raised to the power of the scale.
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- scale
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The scale of how to modify the speed as a power, this is the speed that `maxSpeed` is based of. the way the speed passed to `maxSpeed` is calculated is `baseSpeed^scale`.
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- name
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A string that is the name of this speedometer. *This is just used to send a log message about the speedometer*
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