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Speedometer/resourcepack.md

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Speedometer resourcepack setup

This guide explains how to set up a speedometer resource pack for Minecraft, including file structure and configuration options.

Supported versions

This feature is supported in

  • Speedometer 6.2 and forwards
  • Minecraft 1.21.x and forward

pack.mcmeta

The mcmeta file has no differences just make sure it's a valid pack_format for the version

  • 1.21.x: "pack_format": 34

File Locations

So the speedometer is built upon 2 main things

  • speedometer.json
  • speedometer.png this is a placeholder name

There is also the optional of

  • pointer.png this is a placeholder name

resource pack tree

base
├── assets
│   └── speedometer # Referred to as a "module" in this documentation
│       ├── models
│       │   └── speedometer.json
│       ├── textures
│       │   ├── speedometer.png
│       │   └── pointer.png
├── pack.mcmeta
└── pack.png

speedometer.json example Standard speedometer.json file

{
  "background": "speedometer:meter/speedometer.png",
  "start": -45,
  "end": 225,
  "maxSpeed": 120,
  "overflow": true,
  "pointer": {
    "color": "#b00219",
    "length": 50,
    "start": "center"
  },
  "scale": 1,
  "name": "Full cycle style"
}

Explanation of values

  • background The file speedometer.png is located in the meter subdirectory of the textures folder, inside the speedometer module of your resource pack.
    This can also have the value minecraft:meter/speedometer.png and it would instead point to the same location inside the minecraft module.
  • start The angle in degrees where the pointer is pointing at when the speed is 0. This value has the 0 value of ether the pointer/image or to the right of pointer/start
  • end The angle in degrees where the pointer is pointing when maxSpeed is reached. Same base value as start
  • maxSpeed This value defines the maximum speed the speedometer will display. You can interpret this as blocks per second (b/s), kilometers per hour (km/h), or miles per hour (mph), depending on how you're measuring the in-game speed.
  • overflow This boolean is false if the pointer locks at the end angle when the speed exceeds maxSpeed.
  • pointer This defines properties of the pointer.
    • color not required, but if not present then ìmage most be The color value should be a hexadecimal RGB code, e.g., #b00219, where # is followed by six characters representing red, green, and blue values (00-FF for each component).
    • length not required if image is not defined The length in picture based on the original size of the background.
    • start The start parameter defines where the pointer begins. You can use predefined strings (center, left, right) or specify a custom position using the format (x, y), where x and y are the coordinates. Alternatively, you can define an object with x and y keys to set exact positions.
    • image This defines the scaling factor for speed. The actual speed is calculated as baseSpeed^scale, where the base speed is raised to the power of the scale.
  • scale The scale of how to modify the speed as a power, this is the speed that maxSpeed is based of. the way the speed passed to maxSpeed is calculated is baseSpeed^scale.
  • name A string that is the name of this speedometer. This is just used to send a log message about the speedometer